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The Fenophone

Frequently asked questions

Is Fenophone free?

Yes. The full instrument plays free in your browser — every shipped pack included. Make music, capture loops, and share a setup link with no payment and no account.

Do I have to subscribe?

No. The headline is a one-time unlock — $59, or $29 with student verification — that you own forever. An optional Plus subscription adds cloud sync across your devices, but it is never required to play or to keep your music.

Does it export MIDI?

Yes. The one-time unlock exports MIDI and audio stems, rendered in the key and tempo you set, so your idea drops straight into your DAW.

Does it work without an account?

Fully. You can play, capture, save a session locally, and share a setup link without ever signing in. Nothing leaves your device unless you turn on cloud sync or share a link.

Is there a plugin?

Yes. A VST3/AUv3 plugin shares the browser instrument's engine — it follows your project's tempo, automates from the host, and saves its state with your project. It is a one-time purchase ($99, or $129 bundled with the web unlock), and the browser version stays free.

What can I do for free?

Play the whole instrument across all eleven shipped packs — from ambient, beat-driven, and cinematic to techno, neo-soul, lo-fi, synthwave, and industrial — capture loops, build a stack, save one session on your device, and share a setup link. No account, no payment.

What does the one-time unlock add?

Export of MIDI and audio stems, exact-take sharing, unlimited local sessions, lossless stems, and the advanced routing presets — owned forever, with no subscription.

What can I export, exactly?

Per-voice MIDI as a standard type-1 file with named tracks, in the key and tempo you choose, plus per-voice audio stems and a master mix as WAV or FLAC at 48 kHz / 24-bit.

Which DAWs does it work with?

Exported MIDI imports cleanly into Ableton Live, Logic Pro, FL Studio, Reaper, and Bitwig Studio — named tracks, the right tempo and key, and sensible automation.

Does it work offline?

Once the page is loaded, sound is made entirely on your device — no server plays a note. You do need a connection to load it in the first place; accounts, sharing, and pack downloads use the backend.

Is my music private?

Yes. Nothing you make leaves your device unless you turn on cloud sync or choose to share a link. There is no listening to your microphone and no upload by default.

Can I use what I make commercially?

Yes. The built-in voices are synthesized — there are no third-party samples — so what you export is cleared to use in your own work, including commercial releases.

Does Fenophone use AI?

No. Fenophone doesn't use AI. The sound comes from a deterministic instrument you play — the same setup always plays the same way, so what you make is reproducible.

Why doesn't it sound like typical generated music?

Because of what most generated music is missing. Human playing drifts and clusters — its loudness and timing fluctuate together across every time scale — and that structure is what makes a performance sound alive instead of programmed. Fenophone's core is a mathematical model of exactly that structure (a Markov-switching multifractal, from econometrics), and every build re-measures the music it plays to confirm the structure survives into what you hear: its timing stays long-range correlated, and collapses the moment you shuffle the order. How closely that lands next to recorded human performance is a separate, published measurement — close on timing, further away on other measures, reported as-is. The sound packs supply the musical floor — chords that resolve, rhythm that holds; the engine supplies the life.

Can I put it on my own site?

Yes. The live instrument is embeddable, so you can drop a playable demo into a page and let visitors try it without leaving your site.

Can I use Fenophone in my game?

Yes — the engine embeds in games as an adaptive runtime with a plain C interface: gameplay drives the music live, mood changes land musically on the next bar, and the same seed replays the same score, so replays and streams stay in sync. Every shipped sound is cleared for commercial use. Jam and prototype builds are free with a credit; shipping a commercial title takes a one-time per-title license.