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The Fenophone

Documentation

Three ways in: play the instrument in your browser, plug it into your DAW, or embed it as an adaptive-music engine in your game. Start wherever you are.

Play it

How to play the Fenophone

The player's guide: the Field, the dials, conducting a layer, tempo and key, and capturing and sharing what you make. No theory needed.

The Fenophone Studio

The instrument's second room: layer your captured takes, balance and place them with per-layer EQ, pan, and space, re-voice a genre with your own sound, and keep named sketches — free in the browser.

Plug it in

The same instrument as a VST3/AUv3 plugin: it follows your project's tempo, every control automates from the host, and its state saves with your project. One-time purchase — the browser stays free.

Fenophone in your DAW

What the plugin is and what it costs: project tempo sync, host automation, genre switches on the bar, state saved with your project — one-time purchase.

From Fenophone to your DAW

The round-trip guide: export per-voice MIDI and stems from the browser and drop them into Ableton Live, Logic Pro, FL Studio, Reaper, or Bitwig.

Build with it (game developers)

The engine embeds in games as an adaptive-music runtime: gameplay drives the score, and the score can drive the game back. Free for game jams and prototypes with a credit; a one-time, per-title license to ship.

Fenophone in your game

The game music engine in plain terms: what it does, how it ships, and what a title license costs.

Game developer start-up guide

Zero to a live adaptive soundtrack: pick your engine, map game state to the controls, handle save games, and license it.

Adaptive runtime reference

The concise API reference — the game-state → control mapping, the bar-quantized musical transition, and reading the score back.

Licensing

The instrument is free to play and export needs only a one-time unlock. The plugin is a one-time purchase. Embedding the engine in a game is a separate, per-title license — free for jams, own-it-forever to ship, with no royalties and no DRM. See the runtime license terms, or head back to guides & genres.