How to play the Fenophone
The player's guide: the Field, the dials, conducting a layer, tempo and key, and capturing and sharing what you make. No theory needed.
Three ways in: play the instrument in your browser, plug it into your DAW, or embed it as an adaptive-music engine in your game. Start wherever you are.
The player's guide: the Field, the dials, conducting a layer, tempo and key, and capturing and sharing what you make. No theory needed.
The instrument's second room: layer your captured takes, balance and place them with per-layer EQ, pan, and space, re-voice a genre with your own sound, and keep named sketches — free in the browser.
The same instrument as a VST3/AUv3 plugin: it follows your project's tempo, every control automates from the host, and its state saves with your project. One-time purchase — the browser stays free.
What the plugin is and what it costs: project tempo sync, host automation, genre switches on the bar, state saved with your project — one-time purchase.
The round-trip guide: export per-voice MIDI and stems from the browser and drop them into Ableton Live, Logic Pro, FL Studio, Reaper, or Bitwig.
The engine embeds in games as an adaptive-music runtime: gameplay drives the score, and the score can drive the game back. Free for game jams and prototypes with a credit; a one-time, per-title license to ship.
The game music engine in plain terms: what it does, how it ships, and what a title license costs.
Zero to a live adaptive soundtrack: pick your engine, map game state to the controls, handle save games, and license it.
The concise API reference — the game-state → control mapping, the bar-quantized musical transition, and reading the score back.
Thin, idiomatic bindings for each engine over one C ABI — a drop-in component in Unity, Godot, and Unreal, or a header-only wrapper for any C++ engine.
The instrument is free to play and export needs only a one-time unlock. The plugin is a one-time purchase. Embedding the engine in a game is a separate, per-title license — free for jams, own-it-forever to ship, with no royalties and no DRM. See the runtime license terms, or head back to guides & genres.